All About Items
Many items have requirements in order to use them. The types of restrictions on items include minimum level, required proficiencies, class restrictions, and reputation requirements. If you do not meet one or more of the requirements, those requirements will display in red text in that item's tooltip.
Item Rarity Colors (from most common to least common)
Poor*
Common
Uncommon
Rare
Epic
Legendary
*"Poor" items (commonly called "vendor trash") have no value outside of cash value when sold to NPC vendors.
Soulbound Items
Many items, particularly magic items, are Soulbound. An item that is soulbound is permanently bound to a specific player and cannot be transferred to another character in any way. A player can vendor, disenchant, or destroy his soulbound item, but cannot trade or sell it to another player. Items become soulbound in a variety of ways: on pickup, on creation, or when equipped. You will receive an alert indicating that the item will become soulbound by performing the relevant action.
Consumable Item Cooldowns
Items that can be used or activated by right-clicking on them, such as potions, fall into one of three categories. Using an item of a particular category will trigger a shared cooldown among all other items in the same category. The categories and their associated cooldowns are:
- Potions - 2 minutes: Potions include health and mana potions
- Aggressive - 1 minute
- Non-Aggresive - 2 minutes
Additional Information
- Common unique items will drop for you if you already have them in your inventory.
- Armor can be swapped out (changed) while in combat. However, weapons can be swapped during combat.
- Item sets can be found in the game. Wearing multiple pieces of an item set will convey special bonuses to your character. The most common item sets are class-specific armor sets.
- When you destroy a superior quality (blue) or better item, a window will pop that asks you to confirm deletion of that item.
- Shields have block values. Blocked attacks avoid an amount of damage based on your shield and your character's Strength.
- All wands can be used by classes that possess the Wand Proficiency. Wand damage is reduced by resistance in the appropriate school.
- Most quest rewards are labeled as Bind on Pickup. As a result, they cannot be traded to other players.
- Items with procs are using time-based procs. Their proc frequencies are entered as the number of desired procs per minute, and their actual per-swing proc chances are calculated from that using the weapon's speed.
- There are items in the game that have a duration on them that is measured in real time.
- Proficiency Bonuses: Some sets of equippable items will give bonus effects to the player only if they have a specific skill.
- Temporary item buffs (e.g. poisons and weapon buffs) will persist through zoning or logging out.